![]() The new game world is by far the most visually interesting so far, with erupting volcanoes and more enemies on-screen than seems physically possible – especially as the game maintains a steady 60 frames per second throughout. You can also unlock the ability to carry more than one human at a time and gain automatic defences for the cities. The other change is simply that everything has been turned up to 11: your overdrive weapon and the speed boost now recharge much more quickly, and there are new ‘super’ versions of both to collect. The basics are the same as the main mode, but as well as rescuing humans you have to help build a base for them, and make sure new giant-sized enemies don’t knock it down. It’s Protector that’s the real star of the show though. ![]() Despite the fact that you’re a little neon-coloured human running and jumping along the ground the controls are still similar to the standard Resogun modes, and the whole thing works surprisingly well. The end result is more like a cross between Space Invaders and Missile Command than Defender, as you shoot up at descending spaceships and asteroids. It follows very much the same procedure as Heroes, not only in that it adds two new game modes but that one of them sticks fairly closely to the original gameplay and the other is a lot more experimental.Ĭommando is the weird one, in that it has you controlling an actual human (yes, he does have an Austrian accent), rather than the spaceship flying around trying to save them. ![]() Released at the same time though is Defenders, intended to be the last paid-for DLC for the game. ![]()
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