Turn right to return to the lone scientist and the teleporter control room. Turn left at the branch, bracktrack down a hall, shoot the imp that crawls out from the flooring, and shoot a second imp through the next doorway. Go through the doorway to the right and you'll enter a hallway you've previously been too (though there's now an imp waiting for you). Turn off the halon gas and then enter the room to clear out a pair of zombies and grab a new inventory item. Inside is a storage locker you can open with the code 972, as well as a control panel that'll disable the halon systems in the next room. Make your way down the hall (you can open the nearby door with the code 931 to get an early BFG) and into the Delta Security room. There's some ammo and health in the crawl space, along with a hole that drops down to a room with two imps. Kill it, and then enter the small crawl space to the left. As you make your way down the ledge, watch for the imp that spawns below. The mechanism will carry the container-with you on it-back to slot three, from where you can jump onto the ledge on the side of the room. When the container is put down in front of you, jump onto the nearby cardboard box, press the number "3" again, and then quickly jump onto the storage container. Step up to the control panel in the center of the room and press the number "3" to call to you the storage container in slot three. Inside is a pair of zombies, and an imp will soon spawn as you explore the area. Keep moving forward and you'll eventually reach the Hazardous Materials area. For now, continue past it and head up the stairs to your right. Just past them is a door that's locked because of the halon gas beyond. Go down the hall to enter an area with three zombies (one is chewing on another).
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